Refinement continues
Development is underway
Development Update: Building Toward the Next Playtest
Thank you to everyone who came out for the last playtest. Your feedback shaped nearly everything below, and we've been busy.
Ships at true scale. Seven ship classes now sail Tarven's waters at their real size, from the nimble Cog to the towering Dreadnought. Each is rebuilt from the keel up, with planked hulls, working sails, gun ports and proper rigging. Every harbor has been deepened so any vessel can make port.
Deeper dungeons. Eight new dungeons wait beneath the world: flooded cisterns, barrow tombs, sunken halls and caves, each with its own dangers and a mini-boss at its heart.
Dress the part. Armor now comes in far more styles, from rough hide to riveted chain to full plate, and the material it's made from shows on your character. A new outer layer lets you wear robes, tabards and surcoats over your armor. Visit the tailor for a dye tub and two dozen dyes to make your look your own. Every item in the game now has its own icon.
A world that feels alive. Roads now link the realm, with wayside shrines along the way. Towns have cobbled streets, market stalls and warm lamplight after dark. Rain falls, clouds cast their shadows, and waves roll up the shore. New music and ambient sound follow you from busy town squares to quiet forests at night.
Fair play. Tarven now has its own server-side protection against cheating and botting, built to support our staff rather than replace them. As with the shards that inspired us, each player may have up to three accounts.
What's next. We're polishing and testing ahead of the next playtest, especially making sure armor and gear sit naturally on every race. Watch the news here for the date.
See you in Tarven.